by RICoder » Apr 30, 2002 @ 8:39pm
I promised myself I wouldn't defend anything I said in the review, because it would lead to endless rants in the forums. So, that's why I am being more quiet than usual.
I will, however, say that we are all entitled to out oppinions, though I tried to stick to facts as much as I could.
By way of defense for my statement, I refer you back to the review itself. I wanted to go into more detail, but there wasn't the time or the space to do it this weekend.
There is more to commercial grade than shear quality of gameplay. For instance, Chopper Alley is a fun game, with great graphics. But is the menu system really that spiffy or well refined? Does it give you that 'polished' feeling when you install and play it? Does it feel like a game put out by a company or a game put out by a kid in a garage? And H S DeliveryBoy, well, maybe it is the company type, and maybe it is polished, but did it have the hype? Or the quality of play? Or the graphics?
There is no single thing that makes it 'commercial grade', and indeed that is nebulous in and of itself. The point being the AG has the quality, the polish, and the politics of a real-deal, full-fledged game.
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