->congyiwu, it is optimized compiled for PXA-27x Bulverde processor, this use Wireless MMX Code. Your Audiovox xv6600 use a Intel Dalhart 400 MHz xScale PXA-263 Processor, without MMX!
But no worry, in the next Day, i will update my version with gamma brightness slider and a version without seeing by the wall slowly ~5fps (Overclock i reach ~30 fps), with support for PXA25x/PXA26x processors, i had test it and its ~0,1 Fps slowly.
->~>BEEF>}3@T3R]~, i have edited the code a little dirty, you can simply compiled Dan East's sources, using Microsoft embedded Visual C++ 4.0, ServicePack 4, Microsoft embedded SDK2003, Intel C++ Compiler 2.0 for Intel XScale Microarchitecture and I believe that was it, the you must include an headers, i have maybe include local in the same Pfad... It goes fast. i Havend my ppc few days, WindowsCE was new for me, but few hours its easy funny and i will play, then I had found pocketquake, but slow, so next Day download the source and EVC++.... my C++ programming skills are poor, too. I come from pur "C" corner, it goes, so its fine lern a little besides c++ with PocketQuake. I will relase the code later, in one Week on my page.
To all programmers:
I have a problem with function FindFirstFlashCard and FindNextFlashCard in common.c line ~1804. So FindNextFlashCard think my Storage Ram is a Flashcard, now i use only FindFirstFlashCard in the function:
- Code: Select all
//loop=FindNextFlashCard(hFind, &fd); //Pat Workaround for "Speicherkarte". FindNext... has a bug?!
2 lines; 0 keywds; 0 nums; 4 ops; 0 strs; 1 coms Syntactic Coloring v0.4 - Dan East
So its work fine now with my SD-Card "Speicherkarte". Mhh its a bug in Microsoft project.h fuctions?
And on the play screen in Quake 1 and 2 the last row (Screen line) show garbage. Mhh i don´t find a bug, a have check sbar, malloc´s....but something it must be. for example the first Pixel is 0.0, but the in code count from 1.1 or so, I did not find.