BlitStretch() is used on it's own. You specify the source, source reectangle and destination rectangle. The source image will then be stretched to fill the entire destination rectangle.
It is also valid to specify a destination rectangle that is (partially) outside the screen. Clipping will automatically be applied. This is also through for BlitRotate().
You really do want to get STL working properly. There's enough help on the PocketFrog site to get you there but if you are really stuck I can e-mail you the LIB tomorrow to get you going.
It may be that you are not pointing to the correct place. My setup has :- tools / options / directories tab / include files /
C:\WINDOWS CE TOOLS\FROG\STLPORT\STLPORT-4.5.3\STLPORT
and I have this at the top of the list of directories.
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