Dear all,
I am going to work on the sound effect of my first pocket pc. However, I have no experience on pocket pc's sound.
I tried to use waveOutOpen with parameter CALLBACK_EVENT but it seems that my function cannot feed data to buffer on time if it wait unit the event occur.
I also tried to use CALLBACK_OUT parameter, but the callback is not executed except the first block.
I read the source of Pocket Quark and it seems that it uses parameter CALLBACK_NULL. According to pocket pc 's document, it means no callback. How can I feed data to it if I have no callback function? I am very confused.
I have no experience on sound programming before and I wonder if someone can give me a pointer to sound of pocket pc.