by egarayblas » May 1, 2003 @ 4:57am
sbl: I have downloaded gd200, installed and integrated it on my game, changed my project settings and pointed to the new lib, without making any modifications in my code, my game increased upto 2 FPS (which is very significant for me). I'm sure it will increase its performance even more if I implemented some of the optimizations you mentioned regarding alpha surfaces and reducing image color bits.
Questions:
1. I would like to use the singlethreaded mode (because in gd104, mine is set to multithreaded), do I have to change back my project-->settings-->c/c++-->multithreaded to single threaded?
2. Will you update the documentation soon?
3. When will the new build be released? Some of my images has some pixels missing like what you showed a few posts ago. I downloaded the Apr 24 build.
4. Can you post a brief summary on how do I take advantage of the CGapiAlphaSurface? I would really like to use the faster alphabltfast function in this version.
Other than this, gapidraw really rocks! Thanks for improving it more! Can't wait to see the final version.
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