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Why using GapiDraw ?!


Why using GapiDraw ?!

Postby alophind » Jun 17, 2003 @ 8:12am

Hi there... im a newbi programmer in the ppc CE field (not much a difference then Win32 :) )
but i have a question here , if writing a game , why should i use GapiDraw while the dll is 300k (affect my game size) and not using Gapi alone , only because im able to compile my game to any machine easyly ?! and also ,when you are writing games using GapiDraw , are u writing it directly to ppc or doing the "beta" for the PC (easier to work with , mouse , keyboard...) and if it works changing it to ppc ?!
otherwise , i dont understand why using Gapidraw :?: maybe someone will shed some light here ...
Thx mates...
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Postby DillRye » Jun 17, 2003 @ 8:21am

GapiDraw has a multitude of useful functions that the normal gapi does not have. Normal gapi just gives you direct screen access, and thats it.

You shouldn't need to be sold on adopting Gapidraw, it just makes life easier. check out the documentation section on www.gapidraw.com and you will see the various functions it provides.
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Postby Conan » Jun 17, 2003 @ 8:40am

It's a lot harder to use GAPI directly than you think. For a start you have to deal with different screen ram layouts and you would also have to write all your own game-related functions. Using a toolkit like GapiDraw or PocketFrog saves you months of work so you can just get on with writing the game. In choosing a toolkit you should be aware that GapiDraw is the fastest & only fully supported toolkit though PF does have many good features.
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Postby Johan » Jun 17, 2003 @ 8:52am

alophind: There is a section on the GapiDraw web site labelled "Why should I consider GapiDraw when I can create my own graphics library in a couple of days?"

To find it, go to http://www.gapidraw.com

Click on "Overview" -> "Technical details". You will find the answer to your question there. I made this topic "Sticky" by the way...
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Cool , thx for all replies (I made it sticky.. LOL)

Postby alophind » Jun 17, 2003 @ 6:52pm

But i own the book "PocketPC game programming" and what i saw in it is that it isnt so difficult using gapi (maybe the guidence made it easier ?!)... i find it more difficult to draw the sprites and graphic for my games... LOL ....
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Postby Johan » Jun 18, 2003 @ 8:27am

alophind: All blit operations in GapiDraw are between 2-5 times faster than any of those presented in the book "Pocket PC Game Programming". On all devices. Creating a slow graphics library is simple.
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Postby Kzinti » Jun 18, 2003 @ 8:31am

That book is actually what inspired me to write PocketFrog. The author e-mailed me at one point saying how amazed he was at PocketFrog.

His stuff is good to learn, but it ain't the fastest thing around.
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Sweet...

Postby alophind » Jun 18, 2003 @ 12:54pm

Why did you stop developing pocketFrog (Or you didnt ?! :?: )
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Postby Johan » Jun 18, 2003 @ 2:46pm

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Postby Conan » Jun 18, 2003 @ 3:26pm

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Postby Johan » Jun 18, 2003 @ 3:33pm

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Postby Conan » Jun 18, 2003 @ 5:05pm

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Postby Johan » Jun 18, 2003 @ 5:36pm

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Sweet...

Postby efortier » Jun 18, 2003 @ 5:38pm

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Postby Kzinti » Jun 18, 2003 @ 6:14pm

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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