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GapiDraw animation observation...


GapiDraw animation observation...

Postby denthorq » Jul 4, 2003 @ 4:34am

Just an FYI for animation!

Device: I'm using an Ipaq1910.

I tried the framerate animation and timer animation at the same time. What I noticed is this:

The button press affects the framerate animation but not the timed one. Are there any workaround to sync the framerate. Anyone noticed this? Thanks.
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Postby ppcStudios » Jul 4, 2003 @ 11:40am

I believe some devices have quite a bit of overhead on stylus and button events. If you are just using framerate based animation you'll notice this as a slowdown in smoothness of the animation, or possibly even sluggish controls. You might want to try the multithreaded GapiDraw framework (GapiApplicationMT.cpp) to see if it frees up the ProcessNextFrame method.
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Postby denthorq » Jul 5, 2003 @ 12:34am

It's worth the wait...
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Postby ppcStudios » Jul 5, 2003 @ 2:29am

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Postby StarFury » Jul 5, 2003 @ 12:29pm

Does that mean we'll have to wait for the rapture engine until after that?
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Postby ppcStudios » Jul 5, 2003 @ 2:46pm

Sorry, yes. W2ppc is my primary focus until its released. After that I'll be able to focus more attention on the RaptureEngine. We're also negotiating with a few other developers to bring their titles under the PocketPC Studios banner plus I still need to finish KrazyMaze for release. Then there's the next big Warlords project and my spare time is being spent writing a GapiDraw book. I wish they would hurry up with human cloning because I need a few more of me to work for free! :D
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