by DillRye » Oct 29, 2003 @ 8:33pm
Frank, I think that no matter how hard of evidence we could put up that piracy is not as huge of a deal that people make it out to be, the majority will refuse to believe it.
I am not an advocate of piracy at all, but whenever someone makes a game that doesn't sell it’s immediately blamed on piracy.
This is a lot like the article I read about the movie industry blaming text messaging for the low turnout to see the new Hulk movie. Their rational was that people were text messaging people not to see it. Gee..... Could it be that no one wanted to see the movie? No way! It must be text messaging!!!
What I think its the biggest problem is that people directly correlate their time to equate to money. The reality of it is that if the product is not desirable, it doesn’t matter if you spent your whole life on it, its not going to make money.
Im actually willing to bet that the most pirated games actually make the most money. I am not saying that piracy is helping these games, but its a direct corrilation due to the desire to play that game(however that particular person was able to get it).
Back to the thread topic :), I think its pretty cool that StephC's protection scheme lasted so long.
I also think the jaybot review didnt have as much of an impact as did the way the developers handeled it.