is this right?<br><br>(not works too

)<br><br>void main()<br>{<br> <br> unsigned short* buffer = (unsigned short*)getbuffer();<br><br> PIXEL* dest = new PIXEL[240 * 80]; <br> <br> int w = 240;<br> int h = 80;<br> ACHAR* file = "sprite.tga";<br><br> bool tgaload(ACHAR* file, int w, int h, PIXEL *dest);<br><br> ASprite sprite(240, 80, 240, dest );<br><br><br> ASprite::settarget( buffer );<br> sprite.setpos(0,0);<br> sprite.draw();<br> update();<br> <br><br> <br> while (clicked()) { update(); };<br><br> <br> while (!clicked()) { update(); };<br><br><br><br> <br> <br>}<br>