by StephC » Sep 17, 2005 @ 5:36pm
A good ressource manager should enable the coder to dump a binary image of your loaded sprites in memory, then you simply have to compress this image (if the sprites are RLE encoded you'll gain space comparing to the png version) and loading all your sprite will be as easy as loading and uncompressing a single file.
You may need a custom handle based memory manager for this feature...
Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)