Hi,
I read on 30daygame the following text:
"Edgelib does allow blitting to and from the display buffer which makes things a lot easier - if we are to do any sequel games it’s essential the engine is as perfect as it can be to avoid major issues later on."
This is something I've been looking for, could you provide more info, ie what functions I should look into, or is there a sample that does this?
Also what speeds could I expect on a 2G doing a full screen blit? (I know about dirty rectangles, but full screen is a good indicator for me)
Thanks,
Kaj