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Palm back in the game?


Postby Robotbeat » Apr 19, 2002 @ 7:09pm

Yeah, I've almost totally killed my e115. Actually, I kinda did, but I got a new touch-screen for it.

Why the heck is this Clie running Palm? It doesn't make any sense! I mean, it doesn't look like a Palm at all! It looks like some new Linux device or some Psion thing. I don't think it will sell that much. It is just too complicated. And slow.

5.5" (H)
2.9" (W)
0.7" (D)
is another reason why this won't sell.

The camera is only 320x240, max. Big deal. Not worth $100 more. The keyboard sux, too. It just makes it bigger. This device is basically an LCD screen with a portable mp3 player and a mini digital camera, with the sucky Palm OS stuck in between.

After my next device (XScale), I want to get a VGA Pocket PC.

I think Sony is the culmination of evil. Worse than Microsoft.
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby dfasdfasfs » Apr 19, 2002 @ 7:18pm

Umm, its a 640x480 camera, and Palm programs rarely go above 500KB only big programs. also, Palm OS is a much more efficient OS, and NES/GB emulation will work much better on these palms now. and this is just a place holder until Motorola finalizes the DragonBall ARM based chipsets!! BTW, its actually very small and really cool!!! and you can get a BlueTooth MemoryCard from them!!!
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Postby Dan East » Apr 19, 2002 @ 8:58pm

NES / GB limitation on a device less than 100mhz? Are you kidding?

"Palm OS is a much more efficient OS". I think the correct wording is simplistic. Compared to Palm OS, all Pocket PC applications are designed to run at 320x240, support full-color displays, and utilize the same robust Windows programming API used by Desktop machines. So of course Pocket PC applications are larger - there's much more to them. However, regardless of how "efficient" the OS may be, a 640x480 jpg still requires the same amount of storage space. Did you know the buffer for a single 16 bit RGB image at 320x480 requires 307k of RAM? Most games use a couple backbuffers, plus additional layers, then throw in a few megs of pregenerated images, and 16 MB cripples the device to the same level as your typical palm. Think about it. The display is at a higher resolution than a Pocket PC, yet the device has half the RAM, and less than half the processing power than the minimum of a first-generation Pocket PC. There's not nearly enough guts behind the pretty screen to drive it to half its potential.

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