I believe the Descent stuff needs some clarification: I did indeed put it on hold. Problem is, I have an aweful lot of things to do (call it 'ideas') and I have too little time. I would pay a lot for some sort of therapy that would free me of the burden of a daily dose of sleep, it's a real waste of time.

(I was pretty serious there)<br><br>Anyway, I know some people would love to see Descent ported, and I know I promise to finish too many things. Right now I'm working on EasyCE 2.0, for a couple of reasons:<br><br>1. I like it better than other plans.

<br>2. Lots of people use EasyCE 1.x, and I believe the shape of the code of 1.x is below par;<br>3. I want to support the 3D engine team and I don't think EasyCE 1.x is a good foundation for that. I want something better quick.<br><br>So please accept my apologies, Descent will not be finished in the next month... It is however still one of the most interesting porting projects to finish, since it can theoretically run at a frame rate that makes it actually playable (it is using fixed point math).<br><br>I hope that clarifies the situation.