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descent


descent

Postby knownguy » Oct 28, 2001 @ 6:27pm

is there any progress on the descent port?i can make it to the menu screen on my casio 125 and em500 using the 1.4 ver pig and hog files i just cant get any of the buttons to work is there some kind of config file anyones been working on?please keep up the hard work i feel that it is close
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Re: descent

Postby Phantom » Oct 29, 2001 @ 4:55am

I don't know if anyone is working on the Casio version that was released a while back; I have not yet continued working on my version (based on WinDescent).
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Re: descent

Postby knownguy » Oct 31, 2001 @ 9:43pm

well i hope someone does because i think its a sweet ass game
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Re: descent

Postby Mark (Killzat) » Dec 31, 2001 @ 7:31am

COME ON! Continue this port please!!! =(<br><br>I can't believe that this has just faded away, Descent would be great on the PocketPC and yet nobody is even trying to fix at least the small problems (menu selection etc.).<br><br>At the very least can Phantom or whoever fix the special Compact Flash MIPS executeable so that it doesn't hang at the menu. The one that works in main memory doesn't have this problem, the CF-descent EXE does.<br><br>PLEASE Won't somebody carry this one on, I heard lots of people claim they'd give it a go and then not one person could be arsed to care..
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Re: descent

Postby suchiaruzu » Jan 1, 2002 @ 4:39pm

Why dont you fix the problem then?<br>And yeah, I know: You would pay good money to see Descent ported to the PocketPC...
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Re: descent

Postby Matt Keys » Jan 1, 2002 @ 7:12pm

If I am not mistaken, I believe Mark there indeed did send Dan East $200 dollars after he ported PocketQuake, as promised.
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Re: descent

Postby suchiaruzu » Jan 1, 2002 @ 7:25pm

Really? I'm sorry then!<br>Last modification: Shapeshifter - 01/01/02 at 16:25:26
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Re: descent

Postby Matt Keys » Jan 1, 2002 @ 7:35pm

you wrote four words, yet you still had to edit your post!?<br><br>hehe, you could just be like me and not worry about spelling errors. If they happen, they happen. No biggy;)
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Re: descent

Postby suchiaruzu » Jan 1, 2002 @ 8:02pm

ok<br>Last modification: Shapeshifter - 01/01/02 at 16:25:26
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Re: descent

Postby Phantom » Jan 2, 2002 @ 8:08am

I believe the Descent stuff needs some clarification: I did indeed put it on hold. Problem is, I have an aweful lot of things to do (call it 'ideas') and I have too little time. I would pay a lot for some sort of therapy that would free me of the burden of a daily dose of sleep, it's a real waste of time. :( (I was pretty serious there)<br><br>Anyway, I know some people would love to see Descent ported, and I know I promise to finish too many things. Right now I'm working on EasyCE 2.0, for a couple of reasons:<br><br>1. I like it better than other plans. :)<br>2. Lots of people use EasyCE 1.x, and I believe the shape of the code of 1.x is below par;<br>3. I want to support the 3D engine team and I don't think EasyCE 1.x is a good foundation for that. I want something better quick.<br><br>So please accept my apologies, Descent will not be finished in the next month... It is however still one of the most interesting porting projects to finish, since it can theoretically run at a frame rate that makes it actually playable (it is using fixed point math).<br><br>I hope that clarifies the situation.
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Re: descent

Postby Mark (Killzat) » Jan 6, 2002 @ 4:18pm

Where can I download the MIPS & ARM Source code for this port so far? I'd also like the separate source with the changes to make the Compact Flash version semi-work.<br><br>Myself and a friend may find some time soon to switch it into portrait (sorry, I hate landscape mode - slows 3D things like this down too much - one step at a time), fix the CF bug, assign more keys and do some FPM.
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Re: descent

Postby Volition_Fan » Jan 6, 2002 @ 10:42pm

This sounds pretty cool. <br>I was just wondering... Could Descent: Freespace be ported to the PPC? I know it might be kinda slow but It is one of my favorite games and the source code was just released.<br><br>If you didn't know, Freespace is a game made partly by the team who made Descent after a company split. The company (Volition-inc) is also responsible for Red Faction, and Summoner.<br><br>If you think it is possible I may be able to help.
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Re: descent

Postby Mark (Killzat) » Jan 8, 2002 @ 7:45am

What's the URL to that?<br><br>On a side note, you couldn't port Freespace to the PocketPC because technically speaking (by comparison) it's a modern game. The 3D used is far ahead of even Quake2, especially on the massive capital ships and stations.<br><br>I suggest you wait for the end-2002 PocketPC's to arrive with PPC4/PPC.net and Arm's new 400Mhz CPU. By then VideoLogic should have also brought out their interal 3D acceleration chip that they've been working on for 8 months now.<br><br>Freespace is far more complex than Quake or Doom and I doubt you could do a port without ripping so much that the developers wouln't allow it to be released - < this is for the same reason Dan East didn't release Quake with lower quality textures.<br><br>Now back to the Original Descent source code and my first post, can somebody help?
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Re: descent

Postby Volition-fan » Jan 8, 2002 @ 9:19am

Just out of curiosity... Is there a general Polygon rule with the PPC? How high can the Poly-count go with the game still considered "playable"?
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Re: descent

Postby Mark (Killzat) » Jan 8, 2002 @ 3:36pm

Depends on the game and also what you consider playable, which varies from title to title because not all games work/play in the same way.<br><br>Quake runs "OK" on a common 200Mhz ARM CPU, but no existing PPC processors are really designed for proper FPU and 3D processing.<br><br>Quake2 is also being ported by Dan, however I'm guessing it'll be the same, if not slower, than the MIPS version of Quake1.
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